- Kotitietokoneharrastamisen historia
- Internetin kulttuurihistoria
Merkittävimmät rahoitusta saaneet tutkimusprojektit/hankkeet:
Citizen Mindscapes – Detecting social, emotional and national dynamics in Social Media (1.1.2016–31.12.2018). Member of research group. Consortium project led by professor Jussi Pakkasvirta (Department of Political and Economic Studies, Faculty of Social Sciences, University of Helsinki), and the research is interdisciplinary collaboration carried out by teams led by professor Juha Alho (Department of Social Research, Faculty of Social Sciences, University of Helsinki), docent Filip Ginter (Faculty of Natural Sciences, University of Turku), professor Juho Saari (Kuopio Welfare Research Centre, University of Eastern Finland) and professor Jaakko Suominen (University of Turku, Digital Culture: University Consortium of Pori). This project is funded by the Academy of Finland.
Ludification and the Emergence of Playful Culture (LUDIC): 2014–2018. Member of research group. The LUDIC consortium is led by professor Frans Mäyrä from the University of Tampere, and the research is interdisciplinary collaboration carried out by teams led by professor Mäyrä, professor Raine Koskimaa (University of Jyväskylä) and professor Jaakko Suominen (University of Turku, Digital Culture: University Consortium of Pori). This project is funded by the Academy of Finland.
Kotitietokoneiden aika ja teknologisen harrastuskulttuurin perintö (Home Computer Era and the Heritage of Technological Hobbyist Culture, 2013–2014) Project leader and Senior Researcher. The project was coordinated by the University of Turku, Digital Culture (University Consortium of Pori). The most important collaborator was the Media Lab of Aalto University School of Arts, Design and Architecture. This project was funded by the Kone Foundation.
Creation of Game Cultures: The Case of Finland (2009–2012). Senior Researcher. Collaboration by Universities of Tampere, Jyväskylä and Turku (University Consortium of Pori) and headed by professors Frans Mäyrä, Raine Koskimaa and Jaakko Suominen. The key aims of the project are focused on describing the cultural role of digital games and on studies that provide better understanding about the various aspects of games cultures. This project was funded by the Academy of Finland.
Digitaalisen kulttuurin julkaisutoiminnan kehittäminen -hanke (2011–2012). Project leader. Satakunnan kulttuurirahasto (20.000 euron apuraha, 2011).
CoEx: Yhteisöllistä tekemistä tukevat tilat kokemusten jakamisessa. Senior Researcher and Vice Project Leader. In addition to the theoretical biases of spatiality and public experience, the CoEx -project has been oriented towards practical game design and production (In collaboration by Universities of Tampere, Tampere University of Technology, 1.10.2009–30.09.2011. This project was funded by TEKES and private business ventures.
Information Technology in Finland after World War II: The Actors and Their Experiences -project 2002–2005 (Headed by Professor Hannu Salmi) Cultural History, University of Turku. Researcher. This project was funded by the Ministry of Trade and Industry/TEKES)
Media Usage and the Transformations of Everyday Experience (MEDUSA) -project 1999–2002 (Director: Professor Jukka Sihvonen, Media Studies, University of Turku. Researcher. This project was funded by the Academy of Finland.